MessenjahMatt's Updates
Tuesday, June 8, 2010

Michael Jordan NBA 2K11 Teaser Trailer made with NBA 2K10. If you've been living under a rock, Michael Jordan finally makes his next-gen video game debut October 5th, on the cover of NBA 2K11 and playable in the game! I was so pumped that I wanted to do something, so I put together this little "teaser" video using my CAP in 2K10. I made sure not to show his face much, but it is visible twice for a couple frames along with what I hope they add in 2K11 - MJ's signature tongue.
Friday, May 28, 2010

Side by side comparison between the original Gatorade commercial and my re-creation.
I don't know if I can bring myself to do anymore videos with 2K10, knowing we might be getting the real deal in 2K11. And if what ESPN is reporting turns out to be true, THANK YOU 2K!
Friday, May 14, 2010

It's that time again where we start to look forward to the next installment of NBA 2K, and we all have ideas on what would make the game better for our own personal experience. Here's a couple of mine...
Uniform Styles

An addition that anyone who utilizes the games pool of Legends has been waiting for. Era specific uniform styles for the 90's and 80's-70's. Selecting the style would be done through the Team Options screen before a game.

Continuing to Expand the library of throwback uniforms would go hand-in-hand with this new feature. Like those great Phoenix Suns uniforms from 1993, or the Mutombo era Hawks, and finding a way to get the Seattle SuperSonics back in the game.
Crowd Reaction
I love how 2K10 has the crowd stand for the final 2 minutes of a game, but let's take a look at the crowd's reaction to it's home team hitting the game winning shot at the buzzer...

Granted, it's a small gif, but you can tell as it loops around that there is absolutely no change in the crowd. They cheer, wave their arms, pump their fists, and even do the cabbage patch, the entire time. It takes away from what should be a great experience in these games. If the score is tight and clock is ticking down, the crowd should be watching nervously. If a home team hits a game winning shot, the arena should explode! The crowd should go from watching to jumping up and down going crazy. The perfect model for this is Lebron James' game winner against the Magic during the 2009 Eastern Conference Finals.
The other side of the coin is of course the home team losing at the buzzer. In 2K10 the crowd simply stop cheering and sit down. What are they sitting back down for? Ha, they should remain standing and show their disappointment.
Timeout Playbook
Speaking of buzzer beaters and end of game situations, it's all too rushed as it is now. You're not allowed to bring up the play-call screen until your players are on the floor, then by the time everyone gets set to run the screens involved, you're down to a second left. During a timeout you should be presented with a number of plays in diagram form. Once you've chosen the play, everyone would get into starting positions before the ref hands over the ball to begin his count.
Gameplay
Clicking the Left Stick to go into a post-up/protective dribble. If done while on the move, there should be a smooth transition. This would of course take the place of the awful auto-post.
Create A Player
• A slider based system for Body Types, instead of presets.
• More in between options for Skin Color and Hair Color.
• A big reason CAPs have looked relatively the same is that there is only 1 texture, and all we do is move around the features. Take a page out of Top Spin's book by creating several different skin/facial textures to choose from.
• More hair, eyebrow, and facial hair options. Noticeably absent for those of us who create legend rosters, are fades; of the high and low top variety.
• Transparency sliders for short hair, facial hair, and tattoos.
• The ability to customize attire for Home and Away.
• More accessories. A couple different goggle styles, from the sleek look of today to the bulky versions of Horace Grant and James Worthy. Jordan-style Calf sleeves.
• A Celebration panel, much like how the Dunk package was expanded. Possible sections would included Field Goal, Dunk/Layup, Three pointer, And 1, Game Winner. With maybe 5 open slots for each, possibly a couple more for Field Goal. Each section would have "random" as the default selected, for those that don't want to bother with it.
Replay
• Remove the strict invisible wall around the court, let the camera back up into the crowd and anywhere in the arena.
• Let the camera go all the way to the ground, instead of just chest-high.
• Stop making saved replays default to the low resolution player models, which ruins created player's faces.
Blacktop Mode
• Make Created Players eligible to participate in the Dunk Contest.
• Let the players actually wear their number & team jerseys.
• The ability to choose any arena in the game as the location for each event.
-----------------------------------------------------
So there's just a couple areas I'd like to see touched upon in 2K11, what's on your wishlist?
Uniform Styles

An addition that anyone who utilizes the games pool of Legends has been waiting for. Era specific uniform styles for the 90's and 80's-70's. Selecting the style would be done through the Team Options screen before a game.

Continuing to Expand the library of throwback uniforms would go hand-in-hand with this new feature. Like those great Phoenix Suns uniforms from 1993, or the Mutombo era Hawks, and finding a way to get the Seattle SuperSonics back in the game.
Crowd Reaction
I love how 2K10 has the crowd stand for the final 2 minutes of a game, but let's take a look at the crowd's reaction to it's home team hitting the game winning shot at the buzzer...

Granted, it's a small gif, but you can tell as it loops around that there is absolutely no change in the crowd. They cheer, wave their arms, pump their fists, and even do the cabbage patch, the entire time. It takes away from what should be a great experience in these games. If the score is tight and clock is ticking down, the crowd should be watching nervously. If a home team hits a game winning shot, the arena should explode! The crowd should go from watching to jumping up and down going crazy. The perfect model for this is Lebron James' game winner against the Magic during the 2009 Eastern Conference Finals.
The other side of the coin is of course the home team losing at the buzzer. In 2K10 the crowd simply stop cheering and sit down. What are they sitting back down for? Ha, they should remain standing and show their disappointment.
Timeout Playbook
Speaking of buzzer beaters and end of game situations, it's all too rushed as it is now. You're not allowed to bring up the play-call screen until your players are on the floor, then by the time everyone gets set to run the screens involved, you're down to a second left. During a timeout you should be presented with a number of plays in diagram form. Once you've chosen the play, everyone would get into starting positions before the ref hands over the ball to begin his count.
Gameplay
Clicking the Left Stick to go into a post-up/protective dribble. If done while on the move, there should be a smooth transition. This would of course take the place of the awful auto-post.
Create A Player
• A slider based system for Body Types, instead of presets.
• More in between options for Skin Color and Hair Color.
• A big reason CAPs have looked relatively the same is that there is only 1 texture, and all we do is move around the features. Take a page out of Top Spin's book by creating several different skin/facial textures to choose from.
• More hair, eyebrow, and facial hair options. Noticeably absent for those of us who create legend rosters, are fades; of the high and low top variety.
• Transparency sliders for short hair, facial hair, and tattoos.
• The ability to customize attire for Home and Away.
• More accessories. A couple different goggle styles, from the sleek look of today to the bulky versions of Horace Grant and James Worthy. Jordan-style Calf sleeves.
• A Celebration panel, much like how the Dunk package was expanded. Possible sections would included Field Goal, Dunk/Layup, Three pointer, And 1, Game Winner. With maybe 5 open slots for each, possibly a couple more for Field Goal. Each section would have "random" as the default selected, for those that don't want to bother with it.
Replay
• Remove the strict invisible wall around the court, let the camera back up into the crowd and anywhere in the arena.
• Let the camera go all the way to the ground, instead of just chest-high.
• Stop making saved replays default to the low resolution player models, which ruins created player's faces.
Blacktop Mode
• Make Created Players eligible to participate in the Dunk Contest.
• Let the players actually wear their number & team jerseys.
• The ability to choose any arena in the game as the location for each event.
-----------------------------------------------------
So there's just a couple areas I'd like to see touched upon in 2K11, what's on your wishlist?
Friday, May 7, 2010

Last year there was a lot of discussion about replacing the NBA logo's silhouette of Jerry West with Michael Jordan, specifically the Jumpman logo. But such a drastic change would never work, the NBA logo is too iconic and recognizable. But what if you kept the same pose while changing the player? That's what I set out to do, morphing Jerry West into Michael Jordan...
Roll-Over to see the updated version
I love how it turned out, and it seems like a natural fit for me to use on all my upcoming NBA2K11 stuff.

Sure, most people won't even recognize the change, but that's kind of the point.
Roll-Over to see the updated version
I love how it turned out, and it seems like a natural fit for me to use on all my upcoming NBA2K11 stuff.

Sure, most people won't even recognize the change, but that's kind of the point.
Tuesday, May 4, 2010

Game 4 of the 1993 Eastern Conference Semifinals saw Jordan once again drain the shot at the buzzer to eliminate the Cleveland Cavaliers from the Playoffs. This time hitting the game winner over "The Jordan Stopper" Gerald Wilkins. I wanted to use the Bulls radio broadcast call of the play, but could never find it in full without music playing over it, unfortunately. Side note: I like how you can read Ehlo's lips as he agonizes "Come On!" haha.
Saturday, April 17, 2010

Michael Jordan career retrospective using clips from my 2K8, 2K9, and 2K10 videos. Going in reverse from the 1998 NBA Finals to his rookie game in New York. I used the latest iterations for moments I've recreated a couple times, so if you see a 2K8 video that means I haven't remade it, same for 2K9 moments I haven't done in 2K10. Mixed in a couple "Where Amazing Happens" shots, but added live backgrounds so they fit in better.
Monday, April 5, 2010

Classic Michael Jordan Commercial made using NBA 2K10. The original commercial is just Jordan arriving at the arena, but to bring it into 2K10 I decided to recreate a couple heartbreaking moments for all MJ fans. The Steal in Orlando, Game 1 of the 1995 Eastern Conference Semifinals - and Game 4 of the 1998 Eastern Conference Finals against the Pacers, where Michael's potential game winner rolled out. We finish off, of course, with his Last Shot as a member of the Chicago Bulls in the 1998 NBA Finals.
Tuesday, March 30, 2010

MJ always thrived when playing in Madison Square Garden. Featured here is Jordan's First Game at MSG in 1984, The Posterizing Dunk on Ewing in 1991, The 55 Point Comeback in 1995, and his Last Game at MSG as a member of the Chicago Bulls in 1998.
Thursday, March 18, 2010

In the opening minutes during Game 5 of the 1997 Conference Semifinals, Jordan finally got his dunk on Mount Mutombo and gave Dikembe his own signature finger wave. Chicago won the game and clinched the series, 4-1.
2K10 unfortunately doesn't have those great Hawks uniforms, so I had to go with these ones. The give and go with Luc was extremely difficult to set up. 2 things would happen, either Jordan would stop to catch the ball, or it would lead him too far under the basket. I finally got the play with a contact dunk on Mutombo, but never could get Luc to throw a bounce pass.
Monday, March 1, 2010

Time for the now annual 3D video. The above embed is in Cross-Eyed 3D format. All you have to do for that is cross your eyes until both images merge in the middle and your vision locks onto it.
If you're having trouble, pause the video once the first image appears (keep your mouse over the pause button so you can resume once you've locked onto the 3D). Now take your index finger and place the tip against your monitor - right under the image, between the two pics. Slowly move your finger towards your face, focusing on it but also paying attention as the 2 images merge closer and closer as you bring your finger to your face. Once the images merge into one you should be able to look up and be fixed on the 3D. You should now see 3 screens, the one in the middle is the 3D and there's also one on each side, don't pay attention to those. Also know that the farther away you are from your monitor, the less you have to cross your eyes, which should make it easier.
Try watching it a couple times and focusing on different things.
Tuesday, January 12, 2010

Sound familiar? This is not a re-creation of an actual moment, but rather a remake of my very first video from 2K8. I updated it a little bit, but the concept is the same. Kobe sure defends the shot a lot better this time haha.
Monday, January 4, 2010

"23 vs 39" Gatorade Commercial Re-creation. A couple things had to be changed from the original commercial, like old MJ's uniform, the court, and a couple wide angle shots that aren't possible to get in the practice arena's replay mode. The real commercial thankfully had no music, so I put the "Where Will Amazing Happen This Year" song into it, which I think compliments it beautifully.
Tuesday, December 29, 2009

Michael Jordan jams over Alonzo Mourning. The exclamation on a 52 point game, that saw the Bulls defeat the Hornets 123-108 - March 12th, 1993.
Wednesday, December 16, 2009

Down by 2 with 10.9 seconds left in Game 3 of the 1991 NBA Finals, Michael Jordan drains the clutch jumpshot to tie the game and send it into overtime; Where the Bulls outscored the Lakers 12 to 4 and took a 2-1 series lead.
Tuesday, November 24, 2009

Jordan sets a Finals record with 6 three-pointers in a half, during game 1 of the 1992 NBA Finals against Portland. Finishing with 39 points in a 122-89 blowout of the Blazers.
I decided to show all 6 threes this time, to help payoff the shrug a bit more. Then chose a block of time before the shrug to do in real time, including the fast break putback dunk. Which by the way, in Pippen's defense wasn't wide open haha, but there were more important factors to work in than getting that defended.
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